Building areas

…is a pain in the arse.

I understand the temptation to go ahead and use stock areas.  But I’m a trooper, I’ll struggle through.  Heck, I’ve already got 3 areas written.  And stock TBA comes with…oh…crap.  Yeah, I’m never going to write hundreds of areas like TBA comes with standard.

It sure would have been nice if I had changed the code so that new areas would be backwards compatible (I didn’t).  Maybe I’ll work on that sometime soon.

As it stands, right now I’m working on making mobs behave more like characters – casting spells, using skills, and generally being more difficult to kill than random bags of hitpoints.

Coding is a lot more fun than building areas.  At least, it’s less repetitive.

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