All these practices, and nothing to spend them on, right? You gain 8 practices a level (if you have max wis), and only spend 2 every level (maybe) to get a new skill or spell. How about training abilities? Increase your con/int/wis to get more mana, or increase your str to get more damage; all without having to take up gear slots!
So, how does it work?
I experimented with a couple of ideas. First was a simple “train” command – added a do_train command, put something in interpreter.c, and called it good.
But I didn’t like that idea. It doesn’t make sense to walk out into the middle of nowhere and still be able to train your abilities. So I decided to require players be before a trainer in order to train. Only certain mobs will be designated trainers, so players will have to seek them out in order to improve their abilities. This could be either someone in newbie school, or a dedicated trainer somewhere out in the middle of nowhere.
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